![]() If you enjoy war campaigns, we played through the story this past week, and it is beautiful, engaging, and exhilarating from start to finish. ![]() By necessity, environmental detail isn't the highest, but we were impressed by the quality of both gun and operator models, which are vital.Call of Duty Modern Warfare II is finally here! This game is a blast, the progression grind sucks you in, and if you like Call of Duty or even if you just want to unlock weapons, attachments, and camos before Warzone 2, you are going to want to pick up this game. The game looks impressive, too, with lighting that feels realistic without pushing your phone into overdrive, although it will get a little hot over long sessions (depending on your phone, of course). Touch controls are always a key variable for a mobile FPS, and Warzone Mobile feels similarly solid to COD Mobile - it's got a huge range of options for you to tweak, too.įrom auto-shooting and movement assists to automated elements, you can build a custom control scheme that should suit you to a T, and that's before you consider the fact that controller support will be built-in too.Ĭontroller and touch players are likely to be matchmaking in separate streams, but this might change depending on player feedback, according to Plummer. How does it actually play, though? Well, the short version of it is that this is a remarkably impressive port of the Warzone experience, tested by a writer who's played more than 650 hours of the main game. Warzone Mobile will have the massive advantage of a shared battle pass and progression system for MW2 and Warzone 2.0, though, along with shared weaponry and cosmetics, so it's safe to say it looks like the future of COD on mobile. They'll run in parallel for at least a while, though. When you think about how much future-looking work has gone into this newer game, though, it's not hard to imagine which will be prioritised. This all makes the situation a bit awkward when it comes to the pre-existing (very popular) COD Mobile, which Plummer was adamant wouldn't suffer for Warzone Mobile's arrival. This will include weapon tuning, according to Plummer, making it the full experience. It also means that the full Gunsmith system should make it into Warzone Mobile, although possibly after launch. This means new features like enhanced reload animations and movement from MW2 are present and correct. This is all thanks to closer feature parity between mobile and console than ever before - Warzone Mobile runs on the latest COD tech, scaled down for mobile. This means the game could become a one-stop shop for COD action, especially given the surprise news that it includes 6v6 multiplayer at launch on a couple of maps, and that this too will expand over time. He was also coy about Warzone 2.0's Al Mazrah, so we'd bet on that map coming over to Warzone Mobile at some point, too. For now, it's mainly Battle Royale and only Verdansk, but Plummer didn't rule out Rebirth Island or Fortune's Keep appearing for smaller map players. Warzone Mobile will launch with a few squad sizes to pick from, from solos all the way to quads, and the team working on it has tested a variety of different modes that could crop up down the line. It's got enough points of interest to be varied, but also a nice variety of terrain, from tight urban areas to open fields that are risky to cross. ![]() It's a version of Verdansk from before some map-shifting changes, looking to our eyes like the iteration from around Season 3 or 4 of the first Modern Warfare life-cycle, and it's so, so good to be back. Warzone Mobile has made a genius call right off the bat by launching with a single Battle Royale map in the form of Verdansk, the original Warzone map and a long-gone favourite among its fans - this is the best Battle Royale map ever, in some players' eyes. SCROLL TO CONTINUE WITH CONTENT All new, some old
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