It's a testament to the writing and art teams. As well, level maps become accessible early on, and the levels aren't overly difficult to navigate, so it's likely that through dumb luck or just frantic tapping, any solutions will be found.īotanicula does a great job at portraying its protagonists' emotions and creating a world that is at times goofy and other timess scary, all without uttering a word. Thankfully, because the game released on PC before, there are copious guides, but it feels like the solutions could be more ingenious in the game itself. Figuring out what's interactive and important and what is not is often an issue, and there was always one portion in each chapter that would fluster me in some way. The interactions can be hard to decipher, since so many things are only slightly interactive: they may move upon touch, but not actually do anything. This isn't due so much to the style of the game, which, being an adventure about insects in a magical world, perhaps qualifies as abstractly-themed, but due to the way puzzles are solved. Now, this one is definitely a game for people who can handle some abstraction in their adventures. Players must interact with the world in myriad ways to find the necessary objects and complete the objectives that will advance the story. The game is entirely dialogue-free, so players just have to tell what's going on through actions. It creates a beautiful and at times whimsical world in which players control a group of various insects who are trying to restore their world that's being destroyed by dark spiders. Botanicula, the latest adventure game from Machinarium creators Amanita Design, is a game that's simultaneously charming and frustrating.
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